
In this one though, I'm trying to play out the Punic Wars, but with Carthage winning: I've taken Sicily, annexed all of North Africa (leaving the eastern half of Libya to the Numidians, to act as a buffer with the Egyptians), annexed Spain, and am now getting my armies prepared to march through southern Gaul into Italy. In RTW meanwhile, I have a Carthage campaign going.

A Sassanid campaign in BI, where I've begun solidifying Persian control of the Middle East, and currently conquering into ERE-held Anatolia. Have some smaller campaigns in RTW/BI at the moment too, which I've paused. Heavy infantry, missile cavalry, heavy cav. Like the Seleucids of RTW, they're Greeks in a strange land, but have a very diverse and capable unit roster. So my huge English campaign is back in the books!Ĭurrently though I'm working on finishing a Byzantine campaign (Crusades). There have been workarounds, people have gotten mods to work again, I had issues, but tonight, somehow I got retrofit+GUAM to work again. Last journal entry I made here was when Steam's update destroyed mod capabilities for Medieval II.

Keep at least one faction underneath "nonplayable" to avoid bugs.

In the original campaign, the maximum number of playable factions is 20.The file should begin with a list of faction names, sorted underneath the words "playable," "unlockable," and "nonplayable." Select all factions underneath "unlockable," cut them from the document, and paste them into the list under "playable." Before you do the same for the factions underneath "nonplayable," read the following warnings:
