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Best game of thrones map
Best game of thrones map












best game of thrones map

There's that problem of world integrity again, now raising its head before the show even starts. "One of the things we realized early on was that you couldn't really tilt the camera up very far because it raised the question, what's beyond the map?" "In the beginning, it was very simple, nothing animating and everything very flat", says Wall.

best game of thrones map best game of thrones map

In fact, thinking beyond the simple matter of pacing, it's entirely possible that an in-show travel map could have pushed away the huge audience that Thrones eventually garnered.ġ5 amazing fan theories for Game of Thrones season 7 After all, the frequency of location shifts, particularly in Game of Thrones' later seasons, would have led to a distinctly stuttery state of storytelling. "It worked really well in terms of telling you where you were", he explains, "but it interrupted the narrative flow of the show". Ultimately though, this element was dropped, Wall stating that it eventually detracted as much as it enriched. Five previsualization sequences were made for the pilot, and planning was done for every transition required for the full first series. At one point, such a thing was to be a fundamental part of Game of Thrones. An animated map that would drop on-screen during scene transitions in order to track the story's movement from one far-flung location to the next. The first plan to combat this was to take the Indiana Jones approach. As Angus Wall, creative director at credits maker Elastic explains, in an interview with Art of the Title, the early development process with executive producer Carolyn Strauss was kickstarted when Thrones' grand ambition hit a roadblock: But crucially, it needed a scale that would entice viewers rather than over-face them. But in order to become something greater than isolated scenes and relationships – to elevate Game of Thrones' twisting, multi-branching narrative of political machinations and mythic influences into a tangible, legitimate epic – it needed something else. Of course, the show's moment-to-moment drama was always going to work on its own terms. Depending on the narrative demands of each episode, in Thrones we can travel hundreds (if not thousands) of miles in a single scene change. Back in the early days of the show, Game of Thrones' producers were – as well as thinking about credits – looking for a way to allow viewers to easily keep track of the story's constant movement between towns, cities, even entire continents.














Best game of thrones map